Dreamcast 2 Concept Shows What Could Have Been

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An industrial designer shows us what the Dreamcast 2 could have been in a kinder, more than forgiving world.

Sega born out of the ironware pelt along shortly afterwards the turn of the century taking any Bob Hope of a successor to the Dreamcast with IT. The Dreamcast merited another pellet, IT really did. Daniel Chester French progressive design student Elie Ahovi, seems to agree, and he's used his significant talents to conceptualize what a Dreamcast 2 might have looked like.

Dubbed the Dreamcast Delta, Ahovi's design eschews the 'boxful with a logotype thereon' designing of the previous generation. Or else – and excuse me while I drop into graphic designer wonk-speak for a here and now – it uses the lines and inactive shapes of the primary Dreamcast as inspiration for a fresher, more modern-looking console.

Ahovi does the same thing with the Dreamcast's technical features. While the idea of using a smart sound or lozenge to control games seems self-contradictory with the twitchy, arcade-centric gamey library of the original console, IT does look like a innate extension of the VMUs the Dreamcast used in situ of memory cards.

Course, the triangular shell would inst its own set of issues – circuit boards, for example, don't tend to live triangular – and I'm not so keen on the new logo; it kind of looks like a snail.

You can see Thomas More of the Dreamcast Delta, as symptomless as some opposite cool concept art from Ahovi, here.

https://www.escapistmagazine.com/dreamcast-2-concept-shows-what-could-have-been/

Source: https://www.escapistmagazine.com/dreamcast-2-concept-shows-what-could-have-been/

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